Fable 5 — Project Links from the Reel
Every Fable 5 project link from Rahul's reel: Suminagashi ink, liquid glass UI, Yosemite to scale, soccer shot analyzer, neo-gothic ocean shader, Boeing 747 benchmark, and the original Claude thread.
from the reel: “Fable 5 got banned because people realized it could do way more than it was supposed to.”
The source thread Rahul is referencing in the reel, collecting early community projects built with Fable 5.
Interactive fluid ink / marbling website built with Fable 5.
Glassmorphism interface with butterflies, layered cards, and GitHub-style contribution data.
3D Yosemite environment using satellite imagery, NASA elevation data, procedural trees, and custom water shaders.
Shot-speed, ball-distance, and goal overlay analyzer from a football clip.
Dark procedural ocean / city shader experiment.
Three.js Boeing 747 3D benchmark project.
Interactive pond / goldfish feeding app built with Fable 5.
Use these as references for what Fable 5 was producing in the first few days: interactive websites, CSS UI experiments, 3D environments, sports analysis overlays, shaders, and browser-based 3D benchmarks.